


Users can now set the pivot point of a 3D object to the vertex selected, making it easier to position precisely and can rotate the pivot point both in the Properties panel and directly in the Viewer. The overhaul of Nuke’s on-screen 3D manipulators, begun in Nuke 13.1, continues in the new release. Nuke, NukeX and Nuke Studio 13.2: More improvements to the 3D user experience The big structural change in all three editions of the software is the way that Nuke’s node graph is rendered: now done node-by-node from the top down, rather than scanline-by-scanline on demand.Īs a result, the image in the Viewer updates in one go, rather than line by line.īut more importantly, Nuke scripts should render much faster: Foundry says that in its internal testing, scripts rendered 20% faster on average, with some rendering 150% faster. Nuke, NukeX and Nuke Studio 13.2: Top-down rendering speeds up node graph processing In all three editions of the software – Nuke, NukeX and Nuke Studio – the update speeds up rendering of Nuke scripts, further reworks the 3D UI, and adds support for the NDI network protocol.īoth NukeX and Nuke Studio get further updates to the new AI toolset and Unreal Engine live link, while Nuke Studio gets support for OpenTimelineIO (OTIO), Pixar’s new open standard for editorial cut data. Foundry has released Nuke 13.2, the next version of its node-based compositing software.
